LC control no. | gf2014026259 |
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Thesaurus/term list | lcgft |
Genre/Form term | Choose-your-own stories |
Variant(s) | Branching-path books Choose-your-own adventure books Choose-your-own fiction Gamebooks (Choose-your-own stories) Interactive fiction (Choose-your-own stories) Making-choices stories Multiple plot stories Pick-a-path stories Plot-your-own stories |
See also | Fiction |
Scope note | Fiction in which the reader chooses from a number of possible options for developing the story. |
Found in | ScOT (Schools Online Thesaurus), via WWW, Feb. 1, 2013 (term: Choose your own stories) SCIS subject headings, via Google books, Feb. 1, 2013 (List of Genre Headings term: Choose your own stories) Story Willow, via WWW, Feb. 1, 2013: FAQ (Story Willow is a growing repository of choose-your-own-story stories. Most stories here are written in the very rare second-person perspective, present tense (i.e. 'You are holding the gun'). Break that convention carefully.) Milton, Space age terrors, 1983: t.p. (Plot-your-own horror stories) Sloane, S. Digital fictions, 2000: p. 51 (Choose Your Own Adventure books, written for children in the 1970s and 1980s begin with a recitation of setting, conflict, and the reader's role in resolving the conflict) p. 52 (the Choose Your Own Adventure books as a whole are characterized by second-person narration, present-tense address, and multilinear narratives among which a reader chooses a path) Combat disk, Ltd. The rise and fall of gamebooks, via WWW, Feb. 1, 2013 (a gamebook is interactive fiction where the reader makes choices which affect the course of the narrative. Gamebooks first appeared in print form in the late 1970's and remained popular throughout the next decade. The oldest and simplest kind of gamebook is the branching plot novel. This type of book requires the reader to make choices at critical points in the story. The reader's choices affect how the story ends. The best known example was Choose Your Own Adventure; this was one of the first forms of interactive fiction ever published, and for many people this is what they think of when interactive writing is mentioned.) LCSH, Oct. 22, 2014 (Plot-your-own stories. UF Choose-your-own story plots; Making-choices stories; Multiple plot stories) Wikipedia, Feb. 1, 2013 (Gamebook; variants: choose your own adventure books; CYOA; branching-plot novels; branching path books; branching path novels) LwDT Support--Secondary website, Oct. 11. 2019 (Pick-a-path (Choose your own adventure) stories) Hobby Lark website, Oct. 11, 2019 (How to write a Pick-a-Path story: the basic concept of each book remains the same. The writer creates a setting, usually writes in the second person naming the reader as the main character, creates a problem involving the reader, provides exciting adventures along the way, gives the reader preselected choices (picks) to solve the problem, and guarantees multiple endings ) |