LC control no. | sh2006006924 |
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Topical heading | Machinima films |
Variant(s) | 3D game-based animated films 3D game-based films Machinimas |
See also | Animated films |
Found in | Work cat.: Work cataloged: Machinima archive, Aug. 31, 2006: home page: (Machinima is filmmaking within real-time, 3D virtual environments, often appropriated from existing video game engines) CIANT, Sept. 19, 2006 (Machinima films, new genre, people shoot films in real-time 3D virtual environments. The actors aren't human, but virtual Avatars or Objects, controlled by user input or scripting and act in a virtual world that is simulated using a computer game. Thus, machinima is a mix of three ways to produce moving images: machine, animation, cinema. The term machinima is constructed from these three words, like this: machine + animation + cinema, pronounced mashinima) Wikipedia, Aug. 31, 2006: (Machinima, a portmanteau of machine cinema or machine animation, is both a collection of associated production techniques and a film genre.... the term concerns the rendering of computer-generated imagery (CGI) using real-time, interactive (game) 3D engines, as opposed to high-end and complex 3D animation software used by professionals. Engines from first person shooter video games are typically used. ... the rendering can be done in real-time using PCs (either using the computer of the creator or the viewer), rather than with complex 3D engines using huge render farms) 3D game-based filmmaking : the art of machinima, 2004 |