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Gamification

LC control no.sh2015002481
Topical headingGamification
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See alsoHuman engineering
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Motivation (Psychology)--Methodology
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Found inWork cat.: Games in the classroom, 2016: page 8 (A short and simple definition of gamification is incorporating elements from games into systems society deems as not games)
Gamification for employee engagement, 2014.
Merriam-Webster online, April 25, 2017 (Gamification: the process of adding games or gamelike elements to something (as a task) so as to encourage participation)
Chou, Y. Actionable gamification, 2015: page 1 (Effective gamification is a combination of game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, [and] technology platforms, as well as ROI-driving business implementations) page 6 (Gamification, or the act of making something game-like) page 8 (Human-focused design, the better term for gamification) page 9 (Through gamification, we can look through the lens of games to understand how to combine different game mechanics and techniques to form desired and joyful experiences for everyone) cover (author described as at the cutting edge of behavior design)
Britannica online, April 26, 2017: under Electronic game (The cultural impact of electronic games throughout the world in the early 21st century was undeniable, paced by trends such as the growth and acceptance of game art; the "Serious Games" movement, which sought to integrate elements of electronic gaming into education and training; and the controversial advocacy of "gamification," a term for the application of game mechanics to virtually any field of endeavour)