|LC control no.||sh 92000880
|Topical heading||Virtual reality
|See also||Computer simulation
|Scope note||Here are entered works on entirely digital environments that are experienced by end users. Works on environments that layer digital content on top of physical environments are entered under Augmented reality. Works on combined physical and digital content that enables interaction with real-world and digital objects are entered under Mixed reality.
|Subject example tracing||Notes under Augmented reality; Mixed reality
|Found in||Work cat.: Woolley, B. Virtual worlds, 1992.
Wikipedia, Aug. 14, 2006 (virtual reality; virtual environments; virtual worlds)
LC data base, 02/07/92.
Richards, Debbie (Debbie Amelia). Seeing the possibilities with augmented reality, 2019: page 2 (according to the Harvard business review report, Mixed reality: A new dimension of work, mixed reality is an umbrella term for the "technology ranging from virtual reality to augmented reality"))
What Is via TechTarget, March 15, 2019 (Mixed reality (MR) is a user environment in which physical reality and digital content are combined in a way that enables interaction with and among real-world and virtual objects. Unlike virtual reality (VR) which immerses the end user in a completely digital environment, or augmented reality (AR) which layers digital content on top of a physical environment, mixed reality blends digital and real world settings. Mixed reality is sometimes considered a type of augmented reality (AR), but its capacity for interactivity between real-world and digital elements places it further along the virtuality continuum, which has physical reality at one extreme and immersive virtual reality at the other)
|Not found in||9000 words; BDNE; Hennepin; McGraw-Hill dict. sci. tech.; Random House